Distance: How far something travels (scalar)
Displacement: Final difference in position (vector)
Average Velocity = total distance traveled / total time
Rate of change of velocity
Final velocity = Initial velocity + acceleration × time
Final position = Initial velocity × time + ½ × acceleration × time²
Final Velocity² = Initial Velocity² + 2 × Acceleration × Final Position
Final position = average of initial and final velocity × time (only if acceleration is constant)
Free Fall: When a object is falling only due to the force of gravity
An object at rest stays at rest, and an object in motion stays in motion with the same velocity, unless acted upon by a net external force.
This means: Objects resist changes to their state of motion.
The net force acting on an object is equal to the rate of change of its momentum. For constant mass:
Where:
F
= Net force (N)
m
= Mass (kg)
a
= Acceleration (m/s²)
For every action, there is an equal and opposite reaction.
This means: Forces always come in pairs. If object A exerts a force on object B, then B exerts an equal and opposite force on A.
The force exerted by a spring is directly proportional to its extension or compression from its equilibrium (rest) position:
Where:
F
= Restoring force (N)
k
= Spring constant (N/m)
x
= Displacement from equilibrium (m)
The negative sign indicates that the force exerted by the spring is in the opposite direction of displacement.
Static friction resists the start of motion. It increases with applied force up to a maximum limit.
= Static friction force (N)
= Coefficient of static friction (unitless)
= Normal force (N)
Kinetic friction acts on objects in motion and stays constant.
= Kinetic friction force (N)
= Coefficient of kinetic friction (unitless)
= Normal force (N)
Drag force opposes the motion of an object moving through a fluid (like air or water).
= Drag force (N)
= Drag coefficient (unitless, depends on shape)
= Fluid density (kg/m³)
= Cross-sectional area (m²)
= Velocity of the object relative to fluid (m/s)
Buoyant force is the upward force exerted by a fluid on an object placed in it. It's equal to the weight of the fluid displaced by the object.
= Buoyant force (N)
= Density of fluid (kg/m³)
= Volume of displaced fluid (m³)
= Gravitational acceleration (9.81 m/s²)
W = Work (Joules, J)
F = Force (Newtons, N)
d = Displacement (meters, m)
θ = Angle between force and displacement
Ek = Kinetic Energy (J)
m = Mass (kg)
v = Velocity (m/s)
Ep = Gravitational Potential Energy (J)
m = Mass (kg)
g = Acceleration due to gravity (9.81 m/s²)
h = Height above reference point (m)
Eₑ = Elastic Potential Energy (J)
k = Spring constant (N/m)
x = Displacement from equilibrium (m)
P = Power (Watts, W)
W = Work done (J)
t = Time taken (s)
Efficiency = Percentage of input energy converted into useful output
= momentum
m = Mass
v = Velocity
Objects bounce off each other
Kinetic Energy is conserved
Momentum is conserved
Objects stick together
Kinetic Energy is NOT conserved
Momentum is conserved
Momentum before collision = momentum collision no matter what
In 2 dimensions, the momentum is conserved in both axis individually
Break down motion between x and y axis
x-axis: constant velocity from launch
y-axis: downward acceleration from gravity