To Teach a Monkey (beta)

Mechanics Study Guide

Distance vs. Displacement

Distance: How far something travels (scalar)

Displacement: Final difference in position (vector)

Average Velocity

Average Velocity = total distance traveled / total time

Average velocity=ΔxΔt\text{Average velocity} = \frac{\Delta x}{\Delta t}

Acceleration

Rate of change of velocity

a=ΔvΔta = \frac{\Delta v}{\Delta t}

Kinematics Equations

v=u+atv = u + at

Final velocity = Initial velocity + acceleration × time


s=ut+12at2s = ut + \frac{1}{2}at^2

Final position = Initial velocity × time + ½ × acceleration × time²


v2=u2+2asv^2 = u^2 + 2as

Final Velocity² = Initial Velocity² + 2 × Acceleration × Final Position


s=v+u2ts = \frac{v + u}{2} \cdot t

Final position = average of initial and final velocity × time (only if acceleration is constant)

Free fall

Free Fall: When a object is falling only due to the force of gravity

g=9.8ms2g=9.8ms^{-2}

Newton's 3 Laws

Newton's First Law (Law of Inertia)

An object at rest stays at rest, and an object in motion stays in motion with the same velocity, unless acted upon by a net external force.

This means: Objects resist changes to their state of motion.

Newton's Second Law

The net force acting on an object is equal to the rate of change of its momentum. For constant mass:

F=maF = ma

Where:
F = Net force (N)
m = Mass (kg)
a = Acceleration (m/s²)

Newton's Third Law

For every action, there is an equal and opposite reaction.

This means: Forces always come in pairs. If object A exerts a force on object B, then B exerts an equal and opposite force on A.

Spring Force (Hooke's Law)

The force exerted by a spring is directly proportional to its extension or compression from its equilibrium (rest) position:

F=kxF = -kx

Where:
F = Restoring force (N)
k = Spring constant (N/m)
x = Displacement from equilibrium (m)

The negative sign indicates that the force exerted by the spring is in the opposite direction of displacement.

Force of Friction

1. Static Friction

fstaticμsNf_{\text{static}} \leq \mu_s N

Static friction resists the start of motion. It increases with applied force up to a maximum limit.

    fstaticf_{\text{static}} = Static friction force (N)

    μs\mu_s = Coefficient of static friction (unitless)

    NN = Normal force (N)

2. Kinetic (Dynamic) Friction

fkinetic=μkNf_{\text{kinetic}} = \mu_k N

Kinetic friction acts on objects in motion and stays constant.

    fkineticf_{\text{kinetic}} = Kinetic friction force (N)

    μk\mu_k = Coefficient of kinetic friction (unitless)

    NN = Normal force (N)

Fluids

Drag Force Equation


Fd=12CdρAv2F_d = \frac{1}{2} C_d \rho A v^2

Drag force opposes the motion of an object moving through a fluid (like air or water).

FdF_d = Drag force (N)

CdC_d = Drag coefficient (unitless, depends on shape)

ρ\rho = Fluid density (kg/m³)

AA = Cross-sectional area (m²)

vv = Velocity of the object relative to fluid (m/s)

Buoyant Force Equation


Fb=ρVgF_b = \rho V g

Buoyant force is the upward force exerted by a fluid on an object placed in it. It's equal to the weight of the fluid displaced by the object.

FbF_b = Buoyant force (N)

ρ\rho = Density of fluid (kg/m³)

VV = Volume of displaced fluid (m³)

gg = Gravitational acceleration (9.81 m/s²)

Work and Energy

Work

Work=ForceDistancecos(θ)\text{Work} = \text{Force} \cdot \text{Distance} \cdot \cos(\theta)

W = Work (Joules, J)

F = Force (Newtons, N)

d = Displacement (meters, m)

θ = Angle between force and displacement

Kinetic Energy

Ek=12mv2E_k = \frac{1}{2} m v^2

Ek = Kinetic Energy (J)

m = Mass (kg)

v = Velocity (m/s)

Gravitational Potential Energy

Ep=mghE_p = m g h

Ep = Gravitational Potential Energy (J)

m = Mass (kg)

g = Acceleration due to gravity (9.81 m/s²)

h = Height above reference point (m)

Elastic Potential Energy

Ee=12kx2E_e = \frac{1}{2} k x^2

Eₑ = Elastic Potential Energy (J)

k = Spring constant (N/m)

x = Displacement from equilibrium (m)

Power

P=WtP = \frac{W}{t}

P = Power (Watts, W)

W = Work done (J)

t = Time taken (s)

Efficiency

Efficiency=Useful Output EnergyTotal Input Energy100%\text{Efficiency} = \frac{\text{Useful Output Energy}}{\text{Total Input Energy}} \cdot 100\%

Efficiency = Percentage of input energy converted into useful output

Momentum

ρ=mv\rho = mv

ρ\rho = momentum

m = Mass

v = Velocity


Collisions

Elastic Collisions

Objects bounce off each other

Kinetic Energy is conserved

Momentum is conserved

Inelastic Collisions

Objects stick together

Kinetic Energy is NOT conserved

Momentum is conserved

Momentum before collision = momentum collision no matter what

In 2 dimensions, the momentum is conserved in both axis individually

Projectile Motion

Break down motion between x and y axis

x-axis: constant velocity from launch

y-axis: downward acceleration from gravity